Evolution of the game over 1 year.
Actually, everything started in April 2013, when I had just started to write little projects in Unity. In one of them I played around with some physics objects and had the idea to create a game with physics and blocks and so I coded a small prototype which consisted out of a plane and blocks which you could place on it.
First prototype of a physics based game (One day of coding).
The prototype was so basic you couldn't even rotate the camera or delete blocks. All you could do
was to place them on a plane. At that time I didn't have a plan to create a bigger game and I didn't continue to work on it. Nothing happened for several months until July when I picked up the idea again and started to create a concept of a game which soon became Brick Inventions. The concept didn't contain many thing which are in the game now and I had originally planned to release the game by the end of 2013.
First video on YouTube.
So on the 12th July 2013 I released the first video of the game and set up the blog. The game was far from being finished at that point and I planned to create update-videos on a regular basis. In July and August I focused on implementing the core mechanics and different game-modes. In that time I released videos showing the Sandbox mode, the Inventor Mode or the Join-tool.
In September I wanted to change the resource-system of the game. Until then, there were producers at fixed locations on each map which was kind of boring. After the new system was in place, I took care of several smaller things on the to do list (Tweaking physics, creating an option menu,...). It was also the time when I realized that the game was getting bigger and bigger as I had many new ideas I wanted to implement into it. So I created a new roadmap and moved the planned release date to 2014.
In the next months I implemented new blocks to the game which sometimes was a really tedious task as the code I've written before didn't support many things which I needed. In January 2014 I decided to stop adding new blocks and instead move on to more important parts of the game in order to get it finished.
In the last weeks I recorded some multiplayer gameplay, which I will edit and upload soon. Furthermore I worked on the trailer and started to implemented three singleplayer levels for the demo. Unfortunately it will still take some time to get the demo ready - I'm just one person, please give me some more time :)
Last but not least I want to thank everyone who has followed the project and has given me feedback, it's been an awesome journey. I have already learned so much in that year and I hope the game won't disappoint you.