After days of modelling, texturing, putting everything together in Unity and fixing strange bugs, I finally finished the first map. The Mountain Forest is the first map which will be in the final version of the game:
One thing you might have noticed is that the area of each player is smaller than in the placeholder map from the last videos. This should make games more interesting and shorter (It was really difficult to destroy something from the other player in the previous map as there was a large distance between the crowns which sometimes made it nearly impossible to win a game).
Besides that, I decided to leave the main area completely flat, without any obstacles. The only thing you should watch out is the hillside as whole buildings can slide down which means you will lose all the resources. The next maps won't be completely flat like this one, which will make winning games more difficult (I already have some nice ideas of how the could look).
What's also interesting is that I noticed that everything I built in the new map was much more stable. I'm happy about it but I'm still wondering why it is that way as I didn't change anything in the physics options.
For me this is a very important update as this map looks almost like I imagined the game when I brought the idea of a physics based game to paper about one year ago. Back then I didn't think it was feasible, especially not for me alone. But now, one year later, the simple idea came to reality and almost everything I imagined back then is in the game.
Besides the new map, I have already started to work on some other things which I will show you in another video.
If you have any feedback about the new map or the game in general, don't hesitate to write a comment below (or on Youtube, Facebook, Titter or IndieDb).